Currrently I use graphics ripped from Westwood Studious "C&C: Red Alert", if you have any problems with that then contact me.
Game supports ANY SVGA mode supported by your card (VESA 2.0), and the following screen-shots are in 640x480, 256 colours. It also supports VGA 320x200, but it sucks after you see real nice SVGA modes.
Speed is pretty good -- 40FPS (good Asm) on crowded places with lots of units/structures in 640x480 while real optimization for speed has not yet started. That's on my Notebook (slow!) P5-133 (non MMX), 32Mb RAM. My 32bit highly optimised for Pentium assembler routines ruled.
You can mention air units over other units, also ships and all stuff found in C&C.
Also real-time shadows from aircraft are it,
Everything is defined in external text *.DEF files thus enabling easy change of GFX/stuff.
Here is a few very preliminary screen-shots from the engine (click on each to gel bigger shot):
Shots are not fakes. These shots do not reflect transluscnt routines
I added later which made shades real nice looking and could give lots of
room to play with visual effects such as dynamic light sourcing (lightmaps,
colored lights). The main assembler routines were implemented for that
sort of tricks quite well.
As of 26/03/99 I decided to release all source code, enjoy. The
last very buggy executable Dune32alpha3
(don't run it under Windows as it will most certainly crash) and the source
dune32src.rar. Source is for Watcom
C/C++ v10.0+. Bugs are in. Unfortunatly I've lost most stable build
and this is the source as of May-June, 1997 development efforts. Don't
judge too strict, I was a kid these days. Am I now? Hell no.
Thanks for viewing. See you.... in hell? No, somewhere in this world, which is apparently the same thing.
p.s. Still my Asm functions were very well done, way faster then those by Westwood.